School Lego Robot Competition
Monday, February 18, 2001: Thwing
Ballroom, 9:00 a.m. - 4:30 p.m.
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Cheer on area high
school students as they match programming skills
against each other to determine who's lego robot is most
efficient at seeking a light source.
09:00 a.m. High School Lego Robotics Challenge
09:30 a.m. Tour of Lego
Robotics Lab in Olin
Building on the Case
11:30 a.m. Box Lunches provided by The Case School of
12:00 p.m. High School Competition Begins
04:30 p.m. High School Competition Ends and College
06:30 p.m. College Competition Ends
06:30 p.m. Engineering Carnival
Begins (Pizza Dinner Provided)
robots will go "head to head" in the
competition arena. Robots will
be started on opposite corners of the arena, not in the
center. They should "face" inward. When the
competition begins, one of 6 lights will come on. Each
robot should sense the light and race towards it's
one-foot target area as quickly as possible. When a robot
reaches a target area it will earn a point. That light
will immediately go out and a new light will go on. Both
robots should then seek the new light source. The
competition will continue until the time limit is
reached. Time will be 3 minutes per match, with a one
minute tie-breaker if necessary. The tournament will be
run as a double-eliminaion style tournament. If you lose
one match, you have the chance to continue battling for
second place by entering a new bracket with other people
who have lost a match. When I have all the teams properly
seeded, I will have the schedule posted.
In the case of tie or if neither robot scores a point,
a coin will be tossed, with heads and tails assigned by
the director of the match. Priority will be assigned to
the robot based on the coin toss. The robot with priority
will advance to the next level.
The competition arena consists of a hexagonal area
approximately five feet to a side, with a polished
hardwood floor. Each wall will have a light bulb placed
in its center that will be randomly lighted by a control
board. Each bulb is 10" from the floor surface and
will have a target area of one square foot surrounding it
that will be marked by red tape. You should note that
several design parameters should be considered. Below are
some basic robot attributes you should try to balance.
Please be aware that this list is not all-encompassing.
Spend some time thinking about the robot design before
you dive into its programming and construction.
that there are two robots in the arena at any
given time, it is important that you build a
robust robot. If they bump into one another, it
is possible that parts of the robot may break off
and impede its movement. At the very least, you
will need to make sure that your robots are
your robots will need to sense the light source
and move toward it, you should try to program an
algorithm that will zero in on the light very
faster the robot moves the better, though you
will need to be careful of balancing robot
robustness and agility, two contrary design
aware of the parts available to you. You should
think about several gearing designs and methods
of gaining traction on a glossy floor.
Transferring power from your motor to locomotion
is not a trivial matter, especially when it comes
to developing the fastest robot you can. You are
expected to use only the parts available from one
Mindstorm Robotics Kit. Please do
not include any extra parts from other kits you
more information about the competition please contact
Matthew Finlay at firstname.lastname@example.org or visit
the Frequently Asked